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Building on last year’s success, GI 2016 will again include an Invited Speaker Series, featuring an additional seven dynamic speakers from graphics, HCI and visualization. These talks will be in addition to the two keynote speakers, and the three award talks from winners of the 2016 CHCCS Achievement Award and the 2015 Bill Buxton and Alain Fournier Ph.D. Dissertation awards.

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Thursday, June 2 • 09:00 - 09:40
Invited Speaker Series: Edith Law

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Invited Speaker Series
Session Chair: Karyn Moffatt

Designing for Curiosity — Edith Law (University of Waterloo)

Curiosity is a well-studied phenomenon in the field of psychology, and a major motivational driver in education, commerce and science. At the core, curiosity is about the acquisition of information driven by the desire "to know, to see, or to experience." For example, one contemporary psychological model of curiosity – Loewenstein's information gap theory – says that people are curious when they are made aware of the gap in their knowledge, and engage in exploratory, information-seeking behavior in order to complete their knowledge and resolve uncertainty. The theory predicts that curiosity is heightened when the information gap is small but not absent, that curiosity can be induced by violated expectations, exacerbated when one is asked to make guesses about some unknown or missing information, and sustained only if there is timely release of information that satisfies the curiosity. The key insight for HCI research is that similar to other types of rewards, e.g., money, points and badges, information can be treated as a type of currency for motivation, and that one can design interfaces to induce and maintain curiosity in order to direct the behavior of the participants.

In this talk, I will first give an overview of the key ideas in information-theoretic models of curiosity, and how these ideas manifest themselves historically in various lines of research in human-computer interaction. Next, I will present results from a recent study where we designed curiosity-inducing interfaces and studied them in the context of a crowdsourcing task on Amazon Mechanical Turk. Experimental results show that our curiosity interventions improve worker retention without degrading performance, and the magnitude of the effects are influenced by both personal characteristics of the worker and the nature of the task. Finally, I will end the talk by describing several on-going projects that continue to investigate principled ways to harness curiosity through design.

Thursday June 2, 2016 09:00 - 09:40
BWC B150 Bob Wright Centre, University of Victoria

Attendees (3)